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Date, Time |
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Poll: Killing Time Till... |
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02-09, 19:30 |
Billos |
What defines a 'skilled'... |
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02-09, 19:17 |
Billos |
My lock 10 man Videos |
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02-09, 18:39 |
Morglafay |
New classes? |
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02-09, 18:18 |
TPMdm |
Warlock's Den referenced in... |
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02-09, 17:49 |
Rukira |
I am X-Perl's battered wife... |
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02-09, 17:26 |
Beryo |
New auto-d/e option - Do Not... |
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02-09, 17:08 |
fizboz |
Poll: What is the sexiest... |
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02-09, 15:22 |
Duelingk |
Life Tap Change in Beta |
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02-09, 14:53 |
TeenWolf |
demo / aff pvp spec |
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02-09, 14:00 |
Corticus |
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Heroic SFK and Deadmines to be released with Cataclysm
Sep 01, 2010 - 4:51 PM - by fizboz
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Although there were indications that the highly anticipated heroic version of two classic instances would be part of a patch after Cataclysm's release, this post confirms that they'll be ready from day 1.
Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.
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Life Tap Change in Beta
Sep 01, 2010 - 9:01 AM - by fizboz
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The most commented change in the latest beta build has been on Life Tap (now costing 20% of your health and converting 75% of that to mana). In this quote GC addresses the reasons for this change:
Life Tap scaling with spellpower was proving hard to balance. We buffed Drain Life as well, so you should be able to Life Tap once and then Drain Life your way back up.
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Zul'Gurub Raid to be Removed in Cataclysm
Sep 01, 2010 - 1:55 AM - by Drabi
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Thanks to Drabi for posting this news item. For those who want those mounts, I suggest you hurry up. According to this, it seems they will remove Zul'Gurub in Cataclysm.
Zul'Gurub is gone as a raid instance come Cataclysm.
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Latest Beta Warlock Changes
Aug 31, 2010 - 8:07 AM - by fizboz
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The latest beta patch brings many class and profession changes as well as more detailed achievements. These are changes as compiled by MMO-Champion rather than the definitive list, so things may change and do not seem to be live on Beta yet.
Affliction- Seed of Corruption base AE damage increased by 33%.
- Drain Mana mana cost reduced from 17% of base mana to 12% of base mana.
- Drain Life now restores 5% total health to the caster every 1 sec regardless of damage done. Soulburn now reduces cast time by 50%, down from 60%. Mana cost reduced from 17% of base mana to 12% of base mana.
- Life Tap changed to - You Life Tap for 20% of your total health, converting 75% of that into mana.
- Corruption now has a 40 yards range, up from 30 yards.
- Haunt now has a 40 yards range, up from 30 yards.
- Soul Swap now has a 40 yards range, up from 30 yards.
- Dark Pact removed (to be confirmed)
Demonology- Soulburn now lasts 20 sec, up from 15 sec.
- Unending Breath is back.
- Nemesis is gone.
- Hand of Gul'dan's range increased from 30 yards to 40 yards and revamped - Summons a falling meteor down upon the enemy target, dealing 1597.26 to 1886.4 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons for 15 sec.
- Ancient Grimoire is now a Tier 5 talent, up from Tier 4.
- Demonic Rebirth has a 2 minute cooldown.
- Aura of Foreboding (Tier 4) *New* - When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterword.
Destruction- Shadowflame no longer fears the targets.
- Hellfire base damage increased by 33%.
- Rain of Fire base damage increased by 33%. Range increased from 30 yards to 35 yards.
- Immolate range increased from 30 to 40 yards.
- Chaos Bolt range increased from 30 to 40 yards.
- Empowered Imp now has a 2/4% chance to proc from your Imp's Firebolt.
- Soul Leech now restores 1/2% of your total health and mana, down from 5/10%.
- Backdraft now reduces the casting time of Shadow Bolt, Incinerate, and Shadow Bolt by 10/20/30% for 15 sec. No longer has 3 charges.
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Crowd Control in Cataclysm
Aug 23, 2010 - 8:02 AM - by fizboz
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It's been mentioned that crowd control will make a return in Cataclysm. This post talks more about the thinking behind changes to crowd control abilities in pvp:
Crowd Control spells cast time increased to 2 sec. The crowd control spells were never designed around the existence of haste. Asking anyone to interrupt a 1.1 second Polymorph isn't reasonable. Health pools are going to be a lot larger, so control is going to play a larger role than burst compared to the live environment. On the other hand, dispels are more expensive in Cataclysm and you can waste a dispel now if there is nothing there to dispel.
[...] making it harder to have a [very fast] cast time requires more haste. But you have to make a big trade off for that haste, such as having a lower crit chance for your damage spells. That seems like a reasonable enough trade off that you'll at least have to consider it.
You can argue that haste is over-valued in PvP because of the risk of interruption, which is much less of a big deal in PvE. Therefore making the cost per stat of haste higher in PvP seems perfectly reasonable. I wouldn't call that "exacerbated dominance." I'd say it's adjusting it to its actual value in PvP compared to other stats.
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Cataclysm Latest Beta Build Changes
Aug 21, 2010 - 12:16 AM - by TheAkrab
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Thanks to TheAkrab for listing these Warlock changes in the latest beta build. This information, along with an updated talent calculator is available on MMO-Champion.
Affliction- Seed of Corruption now has a 35 yards range, up from 30 yards.
- Curse of the Elements now has a 40 yards range, up from 35 yards.
- Curse of Tongues now has a 40 yards range, up from 35 yards.
- Drain Mana now has a 40 yards range, up from 35 yards. Now lasts 3 sec, down from 5 sec.
- Bane of Doom now has a 40 yards range, up from 35 yards.
- Curse of Weakness now has a 40 yards range, up from 35 yards.
- Fear now has a 30 yards range, up from 20 yards. Cast time increased from 1.5 sec to 2 sec.
- Bane of Agony now has a 40 yards range, up from 35 yards.
- Drain Soul now has a 40 yards range, up from 35 yards.
- Unstable Affliction now has a 40 yards range, up from 35 yards.
- Drain Life now has a 40 yards range, up from 35 yards.
- Doom and Gloom now increases critical strike chance of Bane of Agony by 4/8% instead of increasing its damage by 5/10%.
Demonology- Summon Felhunter, Summon Succubus, Summon Felguard, Summon Voidwalker, Summon Imp now have a 6 sec cast time. Down from 10 sec.
- Demon Soul now costs 15% of base mana instead of 1 Soul Shard.
- Soul Link is gone.
- Demonic Aegis revamped - Increases the amount of health generated through spells and effects granted by your Demon Armor by 25/50%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
- Master Summoner now reduces casting time of summoning spells by 0.5/1 sec (down from 2/4 sec) and mana cost by 50/100%. (Up from 20/40%)
- Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
- Fel Armor spell power bonus no longer scales with Spirit.
Destruction- Fel Flame now has a 35 yards range, up from 30 yards.
- Incinerate now has a 40 yards range, up from 30 yards.
- Soul Fire now has a 40 yards range, up from 30 yards.
- Shadow Bolt now has a 40 yards range, up from 30 yards.
- Bane of Havoc now has a 40 yards range, up from 30 yards.
- Shadowburn now has a 35 yards range, up from 20 yards.
Additionally, this clarification from Ghostcrawler on the changes:
- Soul Link is a trainable ability.
- Demonic Rebirth has a significant cooldown.
- Warlocks still have a cast time to summon demons, but can dismiss them instantly.
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More on Guild Leveling
Aug 18, 2010 - 9:11 AM - by fizboz
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It's been announced that Cataclysm will feature additional incentives for guilds in guild rewards, achievements and talents. Below are several Blizzard posts explaining some of those mechanics. They're from multiple sources, but are edited from posts collected at MMO-Champion.
Dark Phoenix Mount Reward
Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let's just say, that for example, you need to complete the new guild achievement "We are Legendary" in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)
So, let's say that your guild get's this achievement and thereby unlocks the Dark Phoenix on the guild vendor. At this point anyone in the guild can see the item on the vendor, but they will need a specific amount of guild faction to be able to purchase it. In this case, let's say exalted. Now, once you have the guild faction, you can purchase the item for its gold price. (prices will vary based on the reward)
Guild Heirlooms
The heirlooms on the guild vendor are just like other heirlooms in the game except that these must be unlocked via a guild achievement and you must have the required guild faction to purchase them. After that, you can use them just like normal heirloom items.
Guild Leveling
Guild experience can be earned in any of four ways:
1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)
A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.
Guild Reputation
Any quest that rewards experience to you will also reward guild experience. The amount of guild reputation earned is based on the amount of guild experience rewarded. Note that daily quests will also reward guild experience. All guild reputation is gained as a factor of guild experience.
[...] winning a rated BG with your guild or completing specific guild achievements will reward faction as well as completing quests or killing instance bosses.
Guild Ranks
The entire guild rank system in the process of being overhauled. The new interface for this will be much better and allow you to actually move ranks up and down as well as copy an existing ranks permissions into a new one.
Other Guild Questions
GM's have no control over the guild rewards. As long as your guild has unlocked the item via the achievement and you have the required guild rep, you can purchase the item.
[...] most all of the guild control functions are remaining the same. We are however introducing a new ui for guild ranks that will allow you much more control.
The experience cap is in place to help balance out the experience curve between large and small guilds. We tuned the cap to be be high enough that in most cases, you will never hit it. (when I say most, I mean average size guilds which make up the majority of wow's guilds)
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Cataclysm Box Graphics and Content Released
Aug 17, 2010 - 1:51 PM - by fizboz
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In this post, Blizzard introduces the box graphics and content for both the regular and the Collector's Edition release of Cataclysm.
We're excited to reveal the Collector's Edition and Standard Edition Boxes for Cataclysm. In addition to showing the box art for the first time, we're also ready to reveal the contents of the Cataclysm Collector’s Edition—an exclusive art book, behind-the-scenes DVD, in-game pet, and more.
For pictures and a complete list of the contents, check out the Collector's Edition website. World of Warcraft: Cataclysm - Features - Collector's Edition
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More on Pet Scaling in Cataclysm
Aug 15, 2010 - 1:06 PM - by fizboz
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In this post, which for some reason was posted in a Hunter thread (why do they bother answering non-Warlock related questions???), GC talks about the philosophy behind pet scaling. I left in the hunter stuff since it's referenced as an approach we'll see on our pets as well (just mentally block out the names and be grateful it wasn't posted in a mage forum).
Pet scaling is getting a massive overhaul at the moment. For starters, we still intend for pets to scale with all of the master's stats for things like hit, haste and crit. For the big stats, our current plan is something like this:
Ferocity (damage) -- 50% of master's AP, 40% health, 50% armor
Tenacity (tanking) -- 35% of master's AP, 50% health, 70% armor
Cunning (utility) -- 40% of master's AP, 40% health, 60% armor
Warlock pets will be getting a similar pass. In general, we want pet dps to be 20-30% of player dps. Note that this is a lot lower than current BM and Demo lock numbers. Pet damage as BM will still be higher than Marks or Survival though, and we want BM to be competitive overall with Marks and Survival. (Ditto for locks.)
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Latest Beta Build Changes
Aug 15, 2010 - 12:58 PM - by fizboz
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Courtesy of MMO-Champion, below are the latest beta changes for Warlocks.
- Seed of Corruption Soulburn effect - Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
- Create Soulstone now resurrects with 30% health (down from 60%) and 30% mana.
- Soulburn now has a 45 sec cooldown, up from 30 sec.
- Nemesis no longer reduces the cooldown of Fel Domination, now reduces the cooldown of Soulburn.
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